Playing video games obsessively could be classified as a mental health disorder from 2018, once the World Health Organization (WHO) goes ahead with proposed changes and updates to its diagnostic manual.
"I don't think people should always just jump to the conclusion because someone likes to play video games", Jones says.
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Increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities. Daphne Bavelier, a professor at the University of Geneva said, depending on the game, and how long and often you play it, video games can be a safe way of improving hand-eye coordination, enhancing problem-solving abilities, relieving stress, connecting people, and living out fantasies, Forbes reported. "Disorders due to addictive behaviors include gambling disorder and gaming disorder, which may involve both online and offline behavior".
Burks says anyone who plays more than 12 hours a day could be experiencing addiction, especially among young adults.
Bobbie Fraiser, a mother and former school teacher, said her biggest concerns is that children can become obsessed with video games. 2013's Diagnostic and Statistical Manual, a sort of psychologist's bible, listed "Internet Gaming Disorder" as a condition for further study.
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The WHO also points out that anyone with gaming disorder can't stop themselves from playing.
Like other addictions, video games can be hazardous to a person's health.
Hartl said the new ICD-11 entry on gaming disorder "includes only a clinical description and not prevention and treatment options". Nonetheless, the recent proposals around gaming disorder from respected bodies such as the World Health Organization and the American Psychiatric Association seem to lock much of the applied research into a confirmatory trajectory.
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In another study, the following year, released by the Society for Personality and Social Psychology, persistent video gaming was found to boost visual attention, but lessen impulse control.